<<O>>  Difference Topic GraphicsVisualizationMultimedia (r1.5 - 27 Sep 2007 - Main.nova)

META TOPICPARENT OntologyProject
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Computer Graphics, Visualization, and Multimedia

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Computer Graphics


Fundamental techniques in graphics
  • Hierachy of graphic sosftware
  • Simple graphics API
 <<O>>  Difference Topic GraphicsVisualizationMultimedia (r1.4 - 26 Apr 2007 - Main.nova)

META TOPICPARENT OntologyProject
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Computer Graphics

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Computer Graphics, Visualization, and Multimedia


Fundamental techniques in graphics
  • Hierachy of graphic sosftware
  • Simple graphics API
 <<O>>  Difference Topic GraphicsVisualizationMultimedia (r1.3 - 06 Mar 2007 - Main.nova)

META TOPICPARENT OntologyProject
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Computer Graphics
  • Fundamental techniques in graphics
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Computer Graphics

Fundamental techniques in graphics

    • Hierachy of graphic sosftware
    • Simple graphics API
    • Simple color models (RGB, HSB, CMYK)
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    • Affne transformations (scaling, rotation, translation)
    • Viewing transformation
    • Clipping
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  • Graphic systems (1) [Devices]
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Graphic systems (1) [Devices]

    • Raster and vector graphics systems
    • Video display devices
    • Physical and logical input devices
    • Issues facing the developer of graphics systems
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  • Graphic communication
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Graphic communication

    • Psychodynamics of color and interactions among colors
    • Modifications of color for vision deficiency
    • Cultural meaning of different colors
Line: 24 to 24

    • Use of legends to key information to color or other visual data
    • Use of text in images to present context and background information
    • Visual user feedback on graphical operations
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  • Geometric modeling
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Geometric modeling

    • Polugonal representation of 3D objects
    • Parametric polynomial curves and surfaces
    • Constructive Solid Geometry (CSG) representation
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    • Subdivision models
    • Miltiresolution modeling
    • Reconstruction
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  • Basic rendering
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Basic rendering

    • Line generation algorithms (Bresenham)
    • Font generation: outline vs. bitmap
    • Light-sources and material properties
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    • Texture mapping, bump texture, environmental map
    • Ray tracing
    • Image synthesis, sampling techniques, and anti-aliasing
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  • Advanced rendering
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Advanced rendering

    • Transport equations
    • Ray tracing algorithms
    • Photon tracing
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    • Image-based rendering, panorama viewing, plenoptic function modeling
    • Rendering of complex natural phenomena
    • Non-photorealistic rendering
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  • Advanced techniques
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Advanced techniques

    • Color quantization
    • Scan conversion of 2D primitive, forward differencing
    • Tessellaton of curved surfaces
    • Hidden surface removal methods
    • Z-buffer and fram buffer, color channles (a channel for opacity)
    • Advanced geometric modeling techniques
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  • Computer animation
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Computer animation

    • Key-fram animation
    • Camera animation
    • Scripting system
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Data Visualization

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  • Visualization

    • Basic viewing and interrogation functions for visualization
    • Visualization of vector fields, tensors, and flow data
    • Visualization of scalar field or height field: isisurface by the marching cube method
Line: 86 to 85

Virtual Reality

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  • Virtual reality

    • Stereoscopic display
    • Force feedback simulation, haptic devices
    • Viewer tracking
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Computer Vision

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  • Computer vision

    • Image acquisition
    • The digital image and its properties
    • Image preprocessing
 <<O>>  Difference Topic GraphicsVisualizationMultimedia (r1.2 - 11 Feb 2006 - Main.nova)

META TOPICPARENT OntologyProject
Deleted:
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Computer Graphics
  • Fundamental techniques in graphics
    • Hierachy of graphic sosftware
Line: 14 to 13

    • Raster and vector graphics systems
    • Video display devices
    • Physical and logical input devices
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    • Issue facin the developer of graphics systems
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    • Issues facing the developer of graphics systems

  • Graphic communication
    • Psychodynamics of color and interactions among colors
    • Modifications of color for vision deficiency
 <<O>>  Difference Topic GraphicsVisualizationMultimedia (r1.1 - 11 Sep 2005 - Main.nova)
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Added:
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META TOPICPARENT OntologyProject

Computer Graphics

  • Fundamental techniques in graphics
    • Hierachy of graphic sosftware
    • Simple graphics API
    • Simple color models (RGB, HSB, CMYK)
    • Homogeneous coordinates
    • Affne transformations (scaling, rotation, translation)
    • Viewing transformation
    • Clipping
  • Graphic systems (1) [Devices]
    • Raster and vector graphics systems
    • Video display devices
    • Physical and logical input devices
    • Issue facin the developer of graphics systems
  • Graphic communication
    • Psychodynamics of color and interactions among colors
    • Modifications of color for vision deficiency
    • Cultural meaning of different colors
    • Use of efective pseudo-color palettes for images for specific audiences
    • Structuring a view for effective understanding
    • Image modifcations for effective video display
    • Use of legends to key information to color or other visual data
    • Use of text in images to present context and background information
    • Visual user feedback on graphical operations
  • Geometric modeling
    • Polugonal representation of 3D objects
    • Parametric polynomial curves and surfaces
    • Constructive Solid Geometry (CSG) representation
    • Implicit representation of curves and surfaces
    • Spatial subdivision techniques
    • Procedural models
    • Deformable models
    • Subdivision models
    • Miltiresolution modeling
    • Reconstruction
  • Basic rendering
    • Line generation algorithms (Bresenham)
    • Font generation: outline vs. bitmap
    • Light-sources and material properties
    • Ambient, diffuse, and specular reflections
    • Phong reflection model
    • Rendering of polygonal surface: flat, Gouraud, and Phong shading
    • Texture mapping, bump texture, environmental map
    • Ray tracing
    • Image synthesis, sampling techniques, and anti-aliasing
  • Advanced rendering
    • Transport equations
    • Ray tracing algorithms
    • Photon tracing
    • Radiosity for global illumination computation, form factors
    • Efficient approaches to global illumination
    • Monte Carlo methods for global illumination
    • Image-based rendering, panorama viewing, plenoptic function modeling
    • Rendering of complex natural phenomena
    • Non-photorealistic rendering
  • Advanced techniques
    • Color quantization
    • Scan conversion of 2D primitive, forward differencing
    • Tessellaton of curved surfaces
    • Hidden surface removal methods
    • Z-buffer and fram buffer, color channles (a channel for opacity)
    • Advanced geometric modeling techniques
  • Computer animation
    • Key-fram animation
    • Camera animation
    • Scripting system
    • Animation of articulated structures: inverse kenematics
    • Motion capture
    • Procedural animation
    • Deformation
    • Graphics primitives and their properties
    • Graphics software systems; general graphics standards
    • Architecture of window managers and user interfaces
    • Architecture of toolboxes and programming support environments

Data Visualization

  • Visualization
    • Basic viewing and interrogation functions for visualization
    • Visualization of vector fields, tensors, and flow data
    • Visualization of scalar field or height field: isisurface by the marching cube method
    • Direct volume data rendering: ray-casting, tranfer functions, segmenation, hardware
    • Information visualization: projection and parallel-coordinates methods

Virtual Reality

  • Virtual reality
    • Stereoscopic display
    • Force feedback simulation, haptic devices
    • Viewer tracking
    • Collision detection
    • Visibility computation
    • Time-critical rendering, mutiple levels of details (LOD)
    • Image-based VR system
Distributed VR, collaboration over computer network
    • Interactive modeling
    • User interface issues
    • Applications in medicine, simulation, and training

Computer Vision

  • Computer vision
    • Image acquisition
    • The digital image and its properties
    • Image preprocessing
    • Segmentation (thresholding, edge- and region-based segmentation)
    • Shape representation and object reognition
    • Motion analysis
    • Case studies (object recognition, object tracking)

Multimedia

  • Sound and audio, image and graphics, animation and video
  • Representation of graphic data and sound
  • Multimedia standards (audio, music, graphics, image, telephony, video, TV)
  • Capture
  • Compression: techniques, benefits, costs
  • Streaming
  • Capacity planning and performance issues
  • Input and output devices (scanners, digital camera, touch-screens, voice-activated)
  • MIDI keyboards, synthesizers
  • Storage standards (magneto optical disk, CD-ROM, DVD)
  • Multimedia servers and file systems
  • Tools to support multimedia development
View topic | Diffs | r1.5 | > | r1.4 | > | r1.3 | More
Revision r1.1 - 11 Sep 2005 - 22:29 - Main.nova
Revision r1.5 - 27 Sep 2007 - 16:10 - Main.nova