Skip to topic | Skip to bottom
Home
Main
Main.GraphicsVisualizationMultimediar1.5 - 27 Sep 2007 - 16:10 - Main.novatopic end

Start of topic | Skip to actions

Computer Graphics

Fundamental techniques in graphics
  • Hierachy of graphic sosftware
  • Simple graphics API
  • Simple color models (RGB, HSB, CMYK)
  • Homogeneous coordinates
  • Affne transformations (scaling, rotation, translation)
  • Viewing transformation
  • Clipping
Graphic systems (1) [Devices]
  • Raster and vector graphics systems
  • Video display devices
  • Physical and logical input devices
  • Issues facing the developer of graphics systems
Graphic communication
  • Psychodynamics of color and interactions among colors
  • Modifications of color for vision deficiency
  • Cultural meaning of different colors
  • Use of efective pseudo-color palettes for images for specific audiences
  • Structuring a view for effective understanding
  • Image modifcations for effective video display
  • Use of legends to key information to color or other visual data
  • Use of text in images to present context and background information
  • Visual user feedback on graphical operations
Geometric modeling
  • Polugonal representation of 3D objects
  • Parametric polynomial curves and surfaces
  • Constructive Solid Geometry (CSG) representation
  • Implicit representation of curves and surfaces
  • Spatial subdivision techniques
  • Procedural models
  • Deformable models
  • Subdivision models
  • Miltiresolution modeling
  • Reconstruction
Basic rendering
  • Line generation algorithms (Bresenham)
  • Font generation: outline vs. bitmap
  • Light-sources and material properties
  • Ambient, diffuse, and specular reflections
  • Phong reflection model
  • Rendering of polygonal surface: flat, Gouraud, and Phong shading
  • Texture mapping, bump texture, environmental map
  • Ray tracing
  • Image synthesis, sampling techniques, and anti-aliasing
Advanced rendering
  • Transport equations
  • Ray tracing algorithms
  • Photon tracing
  • Radiosity for global illumination computation, form factors
  • Efficient approaches to global illumination
  • Monte Carlo methods for global illumination
  • Image-based rendering, panorama viewing, plenoptic function modeling
  • Rendering of complex natural phenomena
  • Non-photorealistic rendering
Advanced techniques
  • Color quantization
  • Scan conversion of 2D primitive, forward differencing
  • Tessellaton of curved surfaces
  • Hidden surface removal methods
  • Z-buffer and fram buffer, color channles (a channel for opacity)
  • Advanced geometric modeling techniques
Computer animation
  • Key-fram animation
  • Camera animation
  • Scripting system
  • Animation of articulated structures: inverse kenematics
  • Motion capture
  • Procedural animation
  • Deformation
  • Graphics primitives and their properties
  • Graphics software systems; general graphics standards
  • Architecture of window managers and user interfaces
  • Architecture of toolboxes and programming support environments

Data Visualization

  • Basic viewing and interrogation functions for visualization
  • Visualization of vector fields, tensors, and flow data
  • Visualization of scalar field or height field: isisurface by the marching cube method
  • Direct volume data rendering: ray-casting, tranfer functions, segmenation, hardware
  • Information visualization: projection and parallel-coordinates methods

Virtual Reality

  • Stereoscopic display
  • Force feedback simulation, haptic devices
  • Viewer tracking
  • Collision detection
  • Visibility computation
  • Time-critical rendering, mutiple levels of details (LOD)
  • Image-based VR system
Distributed VR, collaboration over computer network
  • Interactive modeling
  • User interface issues
  • Applications in medicine, simulation, and training

Computer Vision

  • Image acquisition
  • The digital image and its properties
  • Image preprocessing
  • Segmentation (thresholding, edge- and region-based segmentation)
  • Shape representation and object reognition
  • Motion analysis
  • Case studies (object recognition, object tracking)

Multimedia

  • Sound and audio, image and graphics, animation and video
  • Representation of graphic data and sound
  • Multimedia standards (audio, music, graphics, image, telephony, video, TV)
  • Capture
  • Compression: techniques, benefits, costs
  • Streaming
  • Capacity planning and performance issues
  • Input and output devices (scanners, digital camera, touch-screens, voice-activated)
  • MIDI keyboards, synthesizers
  • Storage standards (magneto optical disk, CD-ROM, DVD)
  • Multimedia servers and file systems
  • Tools to support multimedia development

to top

You are here: Main > VillanovaWikiPages > OntologyProject > GraphicsVisualizationMultimedia

to top

Copyright © 1999-2009 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki? Send feedback