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Main.GraphicsVisualizationMultimedia
r1.5 - 27 Sep 2007 - 16:10 - Main.nova
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---++ Computer Graphics Fundamental techniques in graphics * Hierachy of graphic sosftware * Simple graphics API * Simple color models (RGB, HSB, CMYK) * Homogeneous coordinates * Affne transformations (scaling, rotation, translation) * Viewing transformation * Clipping Graphic systems (1) [Devices] * Raster and vector graphics systems * Video display devices * Physical and logical input devices * Issues facing the developer of graphics systems Graphic communication * Psychodynamics of color and interactions among colors * Modifications of color for vision deficiency * Cultural meaning of different colors * Use of efective pseudo-color palettes for images for specific audiences * Structuring a view for effective understanding * Image modifcations for effective video display * Use of legends to key information to color or other visual data * Use of text in images to present context and background information * Visual user feedback on graphical operations Geometric modeling * Polugonal representation of 3D objects * Parametric polynomial curves and surfaces * Constructive Solid Geometry (CSG) representation * Implicit representation of curves and surfaces * Spatial subdivision techniques * Procedural models * Deformable models * Subdivision models * Miltiresolution modeling * Reconstruction Basic rendering * Line generation algorithms (Bresenham) * Font generation: outline vs. bitmap * Light-sources and material properties * Ambient, diffuse, and specular reflections * Phong reflection model * Rendering of polygonal surface: flat, Gouraud, and Phong shading * Texture mapping, bump texture, environmental map * Ray tracing * Image synthesis, sampling techniques, and anti-aliasing Advanced rendering * Transport equations * Ray tracing algorithms * Photon tracing * Radiosity for global illumination computation, form factors * Efficient approaches to global illumination * Monte Carlo methods for global illumination * Image-based rendering, panorama viewing, plenoptic function modeling * Rendering of complex natural phenomena * Non-photorealistic rendering Advanced techniques * Color quantization * Scan conversion of 2D primitive, forward differencing * Tessellaton of curved surfaces * Hidden surface removal methods * Z-buffer and fram buffer, color channles (a channel for opacity) * Advanced geometric modeling techniques Computer animation * Key-fram animation * Camera animation * Scripting system * Animation of articulated structures: inverse kenematics * Motion capture * Procedural animation * Deformation * Graphics primitives and their properties * Graphics software systems; general graphics standards * Architecture of window managers and user interfaces * Architecture of toolboxes and programming support environments Data Visualization * Basic viewing and interrogation functions for visualization * Visualization of vector fields, tensors, and flow data * Visualization of scalar field or height field: isisurface by the marching cube method * Direct volume data rendering: ray-casting, tranfer functions, segmenation, hardware * Information visualization: projection and parallel-coordinates methods Virtual Reality * Stereoscopic display * Force feedback simulation, haptic devices * Viewer tracking * Collision detection * Visibility computation * Time-critical rendering, mutiple levels of details (LOD) * Image-based VR system Distributed VR, collaboration over computer network * Interactive modeling * User interface issues * Applications in medicine, simulation, and training Computer Vision * Image acquisition * The digital image and its properties * Image preprocessing * Segmentation (thresholding, edge- and region-based segmentation) * Shape representation and object reognition * Motion analysis * Case studies (object recognition, object tracking) Multimedia * Sound and audio, image and graphics, animation and video * Representation of graphic data and sound * Multimedia standards (audio, music, graphics, image, telephony, video, TV) * Capture * Compression: techniques, benefits, costs * Streaming * Capacity planning and performance issues * Input and output devices (scanners, digital camera, touch-screens, voice-activated) * MIDI keyboards, synthesizers * Storage standards (magneto optical disk, CD-ROM, DVD) * Multimedia servers and file systems * Tools to support multimedia development
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